Notes on daydream setup for unity

Using notes provided by Sam and Malcolm as a springboard…

Download the ADB drivers from clockworkmod.

Grab the GoogleVRForUnity package.

More instructions that I’ve grabbed from a short document that my friends created and shared…I’ll post details if they’re ok with that.

Currently building and will try to launch in Daydream once that is complete.

I may also try the vive as a target if this goes well. The nascent game isn’t really that exciting, but I’d like to get things basically working in all three environments if I can.

Looks as if my Android SDK location is a problem…it is in my users area and the path has a space in it. I’m trying to get android studio to relocate the SDK…currently it is in a hole and not coming out.

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