Schema fun
I’ve been through the basic pieces (many, small and fiddly) of the SQL schema for this game a couple of times now. Each time I get a certain distance down the road and run out of steam putting together the various details needed.
First web bits
I’m going to start in on the process of laying down the game logic and support structure at this point. Initially I’m not planning to lay in any significant security. I’ll likely skip password storage and focus on the first two big steps in getting a game setup.
- Login and signup screen
This gets me user creation and walks me through session management for players in the game. - Game creation screen
I expect a logged in user to create a game and then perhaps invite other players (up to three more) into the game. Initially, I’ll probably make the invitation process very simple…you invite the others to the game at game creation time and when you login you see your active games and open invitations (where you can accept or decline). - Game administration screen
Ideally useful to help with debugging of things. Getting a look at digested versions of the game tables in a helpful format should make it easier to see what is going on and when things are messing up.
Steps to follow
Once these pieces are in place (and perhaps backed by some RESTful API bits) I’ll want to set up the VR viewer to access the stored star information for a selected game.
I expect that user permission information will be pre-stored on a given computer/account separately and the VR lobby will simply provide a list of games to the user to select from.
Once a game has been selected, the full game VR will be displayed and the player may begin setting up a new turn (if the previous turn has completed).