Looking at WebGL and Three.js

I’ve been reading my kindle copy of WebGL: Up and Running as a way of starting to play with OpenGL and related technologies.

Adding in three.js (main site here) to the mix seems like a good idea as it provides pretty decent tools for wrapping the details of WebGL. I’m also going to dig through the code a bit to see what the back-end looks like…I’m more than a bit curious about how the tools add in elements along the way (the samples I’ve seen have no explicit canvas so I’m guessing it gets added by three.js.

If I can get some WebGL code up and running, next step will be to build some PHP based RESTful interface code to talk to the front end and see what makes sense (JQuery, Angular) for the rest of the browser side code.

Looking at putting together a simple web based board game as something to play with. Can add sophistication later. Plenty to play with.

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