Looking at Unity. VR hardware pending new computer and location.

Didn’t get much on the software/sandbox side done this last weekend. Got my main computer temporarily moved from the office to the dining room so I have access to it while I’m putting the flooring down. Things are up and running, but most of the effort was on the flooring activities. The VR headset is once again packed up. It probably won’t come out again until the new system (parts on the way, to be placed where there’s more room to move around than my crowded office) is built and operating in the basement as that is a much better spot for room-scale activities in any case.

Got a copy of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# as Unity looks like the easiest on-ramp to get playing with VR. I expect that OpenGL/OpenVR will better suit my interests in the long run but I want to get started without burying myself in the low level details.

I really wish that speech recognition was in a better place. Looking at that tech a bit as it seems like something that would be a nice adjunct for VR…you have limited input capability as you’re not likely to be using a keyboard…being able to talk to the system, even if only in simple ways, would be nice. I’ll keep digging deeper. So far I’ve fond a lot of low level descriptions of the tech underneath (interesting but not immediately useful) and there are tools like cortana and such that seem a bit too packaged.

I’m hoping there may be some way to tap into these facilities and get access to a textual version of a voice stream and generate speech as well. Looking around and will update as I find things.

One thought on “Looking at Unity. VR hardware pending new computer and location.”

  1. A quick look suggests that windows has a speech API (both synthesis and recognition) and there are several projects in open source. Going to have to take a look and try to find time to sandbox a little.

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