{"id":2399,"date":"2019-02-04T19:37:17","date_gmt":"2019-02-05T00:37:17","guid":{"rendered":"http:\/\/ninecrows.com\/career\/?p=2399"},"modified":"2019-02-04T14:45:52","modified_gmt":"2019-02-04T19:45:52","slug":"unity-next-steps","status":"publish","type":"post","link":"https:\/\/ninecrows.com\/career\/2019\/02\/04\/unity-next-steps\/","title":{"rendered":"Unity Next Steps"},"content":{"rendered":"\n<p>I&#8217;m realizing that once I have my star-field created, I need to figure out how best to run the mouse with a conventional mouse pointer and do hit-testing in the scene. I want to let the user click on  a star and then quickly zoom in to a close-up of the star that shows its planets in some detail and any vessels that are in the system.<\/p>\n\n\n\n<p>I&#8217;m hoping this is easy to do. It is a bit at odds with most action games, but crucial to any sort of interactive user interface created for the user.<\/p>\n\n\n\n<p>I also hope to put up text floating near the graphical elements to add more information about them. This will include the number of ships of a given type in system, the relevant attributes of each planet and any items located on the planet. I&#8217;d like to use floating text with a transparent background and a contrasting outer edge  (to ensure visibility even if something unexpected is in the background).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m realizing that once I have my star-field created, I need to figure out how best to run the mouse with a conventional mouse pointer and do hit-testing in the scene. I want to let the user click on a star and then quickly zoom in to a close-up of the star that shows its &hellip; <a href=\"https:\/\/ninecrows.com\/career\/2019\/02\/04\/unity-next-steps\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Unity Next Steps<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[8],"tags":[],"class_list":["post-2399","post","type-post","status-publish","format-standard","hentry","category-3d-programming"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7F2Qc-CH","jetpack-related-posts":[],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/posts\/2399"}],"collection":[{"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/comments?post=2399"}],"version-history":[{"count":2,"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/posts\/2399\/revisions"}],"predecessor-version":[{"id":2402,"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/posts\/2399\/revisions\/2402"}],"wp:attachment":[{"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/media?parent=2399"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/categories?post=2399"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ninecrows.com\/career\/wp-json\/wp\/v2\/tags?post=2399"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}