RPGs – Traveller and Call of Cthulhu

I picked up a copy of the core Mongoose Traveller 2e books recently. I have long liked Traveller in theory but had a hard time when I was younger thinking of how to run it in practice. I’ve still got my original ‘little black books’ edition on my book shelf. This edition is much more extensive and has much higher production values.

I’d love to try running some Traveller sometime in the future. I think I have a better idea how to make a game like this one work. Less combat (much) but more investigation and problem solving for the players. A sand box with lots of directions to go. I’ve become better over the years at improvising and I think Traveller likely needs lots of that.

Call of Cthulhu is also on my list. I expect I’ll probably pick up the core books sometime soon. They’re a bit expensive but it is an interesting system and even more oriented towards problem and puzzle solving than Traveller. I’ll probably also pick up a few adventure modules with the core books so that I have some patterns to work from as to how to build adventures that work in the game. This one is even further from my wargaming past as combat tends to go really, really badly when things from beyond are what you’re fighting.

Playing in a D&D 5e Campaign

For the first time in a long time I’m a player in a D&D campaign. I ran a 3.5e campaign years back for my daughter and some friends. Had a blast with that but as with all campaigns it eventually ended.

It has been a much longer time since I played in a game. A friend that I worked with years ago tapped me to join a new remote game he’s starting up. It is a 5e campaign set in Greyhawk so a new system (I have the books but I’ve had no one to play with since I got them) and a setting I haven’t used in ages.

I’m playing a dwarf cleric and we’ve only had two sessions so far. The usual issues with schedules clashing and such. So far I’ve been having fun. The first session started slow, but that is to be expected with a new group. The second session ran more smoothly and I’m gradually coming up to speed on the new version of the game.

I’ll probably pick up some more 5e books over the next few months. I’ve got the core set and Xanathar’s Guide and Tasha’s Cauldron. These cover most of my needs from the player side, but I am interested in seeing what else there is in 5e at this point. I certainly like 5e better than I did 4e. I still have a fondness for 3.5e and would be happy to play that again sometime too. More work and a bit more complex to run but more options too I think.

VR Random Dungeon

It has struck me recently while diving deep in TLS RFCs that it would be kind of fun to build a VR random dungeon generator inspired by the old AD&D dungeon master’s guide random dungeon generator.

It would be comparatively simple to code and would be a blast from the past and provide an interesting sense of scale to some of those old ten foot wide corridors and massive rooms.

Not sure I’ll ever get around to putting the necessary effort in, but who knows I might one day be able to walk the halls of an old school random dungeon of my own creation 🙂

More Games in my Collection

The bigger, mostly newer games I have.

Star fleet battles. Big, complex, huge number of ships and options. I haven’t had anyone around who knows the game in decades and it is a really hard game to get people started on with the rather massive basic rules set.

My original star fleet battles set. Simpler rules from simpler days. The game has become so much larger since then. Better balanced and with far more options. I haven’t cut the counter sheets for the newer edition as I have plenty of these older counters to use should the opportunity arise.

Federation commander is a simplified version of star fleet battles. I picked it up with hopes that it might be a simpler option. May be at some point.

Federation and Empire (and the earlier Federation Space) are both strategic level old series Star Trek combat. A complex game and one that I’ve never yet had a chance to play against a real opponent. Seems like another game that badly wants computer support to really play. It would be pretty amazing to get a real play through of this though.

And StarFire is the truly huge scale strategic game with massive scope but also massive complexity. On balance I’ve found this game fascinating to read through and containing well though out technologies and mechanics, but without computer support I can’t really imagine finding the time to play it.

Traveller isn’t primarily a wargame, but it is full of ideas for space game trading and space combat. Add in Striker with tactical ground combat and the possibilities for inspiration are pretty extensive. Lots to play with here.

I’d also love to run a traveller game sometime. Perhaps far in the future in retirement…