Interesting way to play with VR UI approaches if taken moderately seriously
The player is standing on the ground with a dark sky overhead. Controllers are used to cue weapons fire.
Inbounds are shown with location, trails showing previous track and various information attached as they move…possibly current velocity and acceleration vectors attached.
Player points at desired target and cues in a weapons system on that target (or targets sensors perhaps to gain more information)
Could be a fun thing to play with.