Working Through the Technical Side of Unity

Sam, Malcolm and I have been diving into the more technical side of Unity development for the last couple of weeks. I expect this will go on for a while to come as well. There will probably be items on this side now and again as the Cluster game hits plateaus along the way and there are graphical bits and game play decisions to talk about.

Currently the technical content is being written up on my career blog. Perhaps a less than ideal naming choice as it gets most of the hard technical content yet I’m never likely to take a job in the games industry.

I’m currently working out a new scheme for partitioning up the pieces of the game and making the cross platform support (Daydream VR, Vive VR and flat screen PC) workable. I’m also likely to rebuild some of my spaceship assets as run-time created prefabs rather than manual prefabs.

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