Pushing forward with Blender 2.8 and unity with more detailed comments here.
Looking to be a varied and busy winter and spring. I’m hoping to move my unity and blender knowledge forward significantly. I want to get Cluster to a point where it is more a game and less a sand-box for VR experimentation.
Work looks like it is going to be a wild ride as well as I step into a cyber-security role in a big way. I’ve got to finish defining the network and local security design for the product and generate sufficient documentation to convince the FDA that we’ve done our due diligence. Should be do-able but I’m expecting it to keep be very busy.
I’m looking at getting a Visual Studio 2019 debug build of OpenSSL together locally as well so that I can look into some functionality that I want/need to understand better.
In particular, the ‘envelope’ functionality that provides encryption at rest with multiple access based on private key encryption of a one-time symmetric key could solve a variety of interesting problems.
I need windows (and ideally bcryptlib) based versions of this functionality that inter-operate with the OpenSSL version if possible. Being able to build some sample code and then step through with the visual studio debugger would help quite a bit.