This is largely notes to myself around the Unity API set. I’m at the point where I want to get some significant code written. I’ve got enough assets in hand to get started on the sample game I’m putting together. I know what needs to get done. Now I need to better understand how to fit that into the frameworks that are currently in place.
Looking at the Unity documentation online, the manual and the API docs. I found some procedural generation links here and here and here that I’ll have to read through in more detail.
Hmm…best practices guide…that looks interesting too. Took a quick look and these are more advanced topics than I’m looking for.