A Blendery Weekend

I’m finally getting around to learning some blender. Not really functional yet, but headed in the right direction.

Blender

I watched a bunch of tutorial videos and read through my ‘intro to blender’ book (my more detailed blender book is 2.7 based and thus doesn’t really talk to the current UI). I also pulled the git source onto jabberwock in the basement and successfully ran a build. I’m not sure I’ll ever get involved with blender development, but it seemed like something nice to have around and was very straightforward to do.

I took a cursory look at what is involved in building blender extensions. Looks as if they’re all written in python. This surprised me a bit as I wouldn’t have expected python to have the necessary performance but it certainly would seem to make the development process easier. I’ll probably look at this stuff in more detail once I have the basics of running the tool well in hand.

Sunday evening I sat down to try to build something with the things I’d learned and realized how many gaps I had left. I think I need to print out a blender hot-key cheat sheet for 2.8 and then dive back into some of the early tutorial pieces and get some basic shapes built.

I am particularly interested in walking through the steps from blender creation to import into unity and material manipulation on that side. For game pieces I very much want to be able to adjust the color/textures on parts of a given item programmatically while using the nicer models that can be generated in blender. I expect this can be done, I’ll just have to work through the details.

Unity

I’ve started looking at text in VR space options. Mostly watching some presentations on text and in-game UI alternatives so far. I’ll probably try out a few things over this coming week in the evenings as time permits.

I also took a quick look at in-game VR keyboards…doesn’t look as is there’s anything in unity itself. There are a few choices on the unity store that are available for purchase. I think I may just look at quickly rolling my own when I need one.

I’m thinking that once I get to looking at online, multi-player options there will be a need to text input. The VR keyboard in google earth seemed reasonably usable so I’m optimistic that I may be able to build one that works decently.

I once again saw references to the Godot game engine. As a fully open-source option it looks interesting, but at the moment I’ve got enough investment in unity that I’m not inclined to go looking at other choices too closely. I may take a quick look and pull the code just out of curiosity.

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