A Blendery Weekend

I’m finally getting around to learning some blender. Not really functional yet, but headed in the right direction.


I watched a bunch of tutorial videos and read through my ‘intro to blender’ book (my more detailed blender book is 2.7 based and thus doesn’t really talk to the current UI). I also pulled the git source onto jabberwock in the basement and successfully ran a build. I’m not sure I’ll ever get involved with blender development, but it seemed like something nice to have around and was very straightforward to do.

I took a cursory look at what is involved in building blender extensions. Looks as if they’re all written in python. This surprised me a bit as I wouldn’t have expected python to have the necessary performance but it certainly would seem to make the development process easier. I’ll probably look at this stuff in more detail once I have the basics of running the tool well in hand.

Sunday evening I sat down to try to build something with the things I’d learned and realized how many gaps I had left. I think I need to print out a blender hot-key cheat sheet for 2.8 and then dive back into some of the early tutorial pieces and get some basic shapes built.

I am particularly interested in walking through the steps from blender creation to import into unity and material manipulation on that side. For game pieces I very much want to be able to adjust the color/textures on parts of a given item programmatically while using the nicer models that can be generated in blender. I expect this can be done, I’ll just have to work through the details.


I’ve started looking at text in VR space options. Mostly watching some presentations on text and in-game UI alternatives so far. I’ll probably try out a few things over this coming week in the evenings as time permits.

I also took a quick look at in-game VR keyboards…doesn’t look as is there’s anything in unity itself. There are a few choices on the unity store that are available for purchase. I think I may just look at quickly rolling my own when I need one.

I’m thinking that once I get to looking at online, multi-player options there will be a need to text input. The VR keyboard in google earth seemed reasonably usable so I’m optimistic that I may be able to build one that works decently.

I once again saw references to the Godot game engine. As a fully open-source option it looks interesting, but at the moment I’ve got enough investment in unity that I’m not inclined to go looking at other choices too closely. I may take a quick look and pull the code just out of curiosity.

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